Support
<p> </p> <p><strong>Compatibility</strong></p> <p>Our plug-ins are compatible with the following platforms: <strong>Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only), Mac OS X 10.9 or newer.</strong></p> <p>PROCESS.AUDIO plug-ins are <strong>64-bit only.</strong> Please make sure your operating system is 64-bit as well (it usually is).</p> <p>Please also have a look to our list of officially supported DAWS: <a href="https://process.audio/support/officially-supported-daws-formats-and-os">https://process.audio/support/officially-supported-daws-formats-and-os</a></p> <p> </p> <p><strong>Protection & Activation</strong></p> <p>Like most pro audio plug-ins, our plug-ins are protected by an <a href="https://www.ilok.com" target="_blank">iLok license management system</a>. Don't worry, <strong>this iLok system is FREE, easy to use and very common in the audio industry. </strong>It just requires a little bit of setup. </p> <p>This iLok system allows you to deposit a unique demo or perpetual license to use our plug-ins on your computer. You will then be able to choose where you would like to activate this license. You will have two options: iLok Dongle, or the<strong> FREE iLok Cloud option.</strong></p> <ul> <li>iLok Cloud <strong>(FREE)</strong><br /> <strong>If you have an internet connection, this is your best option. It fast and FREE.</strong> From your iLok Manager, you'll just have to start a iLok Cloud Session and voilà. All your plug-ins will be activated and ready to use.<br /> See here: <a href="https://process.audio/support/activate-my-plug-in-with-ilok-cloud">https://process.audio/support/activate-my-plug-in-with-ilok-cloud</a><br /> </li> <li>iLok Dongle 2+<br /> iLok Dongles need to be purchased online or from your local dealer. They are like little USB sticks that will host all your plug-in licenses. This means that you can use your plug-ins everywhere, on all computers, as long as you carry this dongle with you.<br /> See here: <a href="https://process.audio/support/activate-my-plug-in-with-a-ilok-2-dongle">https://process.audio/support/activate-my-plug-in-with-a-ilok-2-dongle</a></li> </ul> <p> </p> <p><strong>Download</strong></p> <p>You will be able to download your plug-in either by following our demo procedures (see on your product page) or right after you purchased a plug-in from us. Once logged-in, in your profile page, you should be able to download all your products (demo & full license).</p>
<p>PROCESS.AUDIO plug-ins run in 64-bit mode only. Therefore, we only support DAWs that are 64-bit compatible:</p> <ul> <li>Ableton Live 8 (64-bit), Ableton Live 9 (64-bit), Ableton Live 10+</li> <li>Cubase 6, 7, 8, 9 (64-bit), Cubase 10+</li> <li>Logic Pro 9 (64-bit), Logic Pro X</li> <li>Pro Tools 11, 12, Ultimate and above</li> <li>Studio One 2, 3 (64-bit), Studio One 4</li> <li>Reaper 5 and above</li> </ul> <p> </p> <p>PROCESS.AUDIO plug-ins run in common formats</p> <ul> <li>VST2, VST3</li> <li>AU</li> <li>AAX</li> </ul> <p>PROCESS.AUDIO plug-ins will run in a compatible DAW that is installed on</p> <ul> <li>Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only),</li> <li>Mac OS X 10.9 or newer</li> </ul>
<h1>Legal Notices</h1> <p> </p> <p>Copyright © 2018-2024 Process.audio Inc. All rights reserved.</p> <p>Process Audio plugins and applications may utilize third-party software. Copyrighted materials used include:</p> <ul> <li><a href="#json">JSON for Modern C++</a></li> <li><a href="#optional-lite">Optional Lite</a></li> <li><a href="#invoke-lite">invoke lite</a></li> <li><a href="#base64">base64</a></li> <li><a href="#nod">Nod</a></li> <li><a href="#gin">Gin</a></li> <li><a href="#WinToast">WinToast</a></li> <li><a href="#FreeType">FreeType</a></li> <li><a href="#FFmpeg">FFmpeg</a></li> <li><a href="#blackhole">BlackHole</a></li> <li><a href="#droid-sans-mono">Droid Sans Mono</a></li> <li><a href="#noto-sans-mono">Noto Sans Mono</a></li> </ul> <p> </p> <p>============================================================<br /> <a id="json" name="json">JSON for Modern C++</a><br /> https://nlohmann.github.io/json/<br /> ------------------------------------------------------------</p> <p>MIT License </p> <p>Copyright (c) 2013-2022 Niels Lohmann</p> <p>Permission is hereby granted, free of charge, to any person obtaining a copy<br /> of this software and associated documentation files (the "Software"), to deal<br /> in the Software without restriction, including without limitation the rights<br /> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell<br /> copies of the Software, and to permit persons to whom the Software is<br /> furnished to do so, subject to the following conditions:</p> <p>The above copyright notice and this permission notice shall be included in all<br /> copies or substantial portions of the Software.</p> <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br /> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br /> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE<br /> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br /> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,<br /> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE<br /> SOFTWARE.</p> <p>------------------------------------------------------------</p> <p> </p> <p>============================================================<br /> <a id="optional-lite" name="optional-lite">optional lite</a><br /> https://github.com/martinmoene/optional-lite<br /> ------------------------------------------------------------</p> <p>Boost Software License - Version 1.0 - August 17th, 2003</p> <p>Permission is hereby granted, free of charge, to any person or organization<br /> obtaining a copy of the software and accompanying documentation covered by<br /> this license (the "Software") to use, reproduce, display, distribute,<br /> execute, and transmit the Software, and to prepare derivative works of the<br /> Software, and to permit third-parties to whom the Software is furnished to<br /> do so, all subject to the following:</p> <p>The copyright notices in the Software and this entire statement, including<br /> the above license grant, this restriction and the following disclaimer,<br /> must be included in all copies of the Software, in whole or in part, and<br /> all derivative works of the Software, unless such copies or derivative<br /> works are solely in the form of machine-executable object code generated by<br /> a source language processor.</p> <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br /> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br /> FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT<br /> SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE<br /> FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,<br /> ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER<br /> DEALINGS IN THE SOFTWARE.</p> <p>------------------------------------------------------------</p> <p> </p> <p>============================================================<br /> <a id="invoke-lite" name="invoke-lite">invoke lite</a><br /> https://github.com/martinmoene/invoke-lite<br /> ------------------------------------------------------------</p> <p>Boost Software License - Version 1.0 - August 17th, 2003</p> <p>Permission is hereby granted, free of charge, to any person or organization<br /> obtaining a copy of the software and accompanying documentation covered by<br /> this license (the "Software") to use, reproduce, display, distribute,<br /> execute, and transmit the Software, and to prepare derivative works of the<br /> Software, and to permit third-parties to whom the Software is furnished to<br /> do so, all subject to the following:</p> <p>The copyright notices in the Software and this entire statement, including<br /> the above license grant, this restriction and the following disclaimer,<br /> must be included in all copies of the Software, in whole or in part, and<br /> all derivative works of the Software, unless such copies or derivative<br /> works are solely in the form of machine-executable object code generated by<br /> a source language processor.</p> <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br /> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br /> FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT<br /> SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE<br /> FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,<br /> ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER<br /> DEALINGS IN THE SOFTWARE.</p> <p>------------------------------------------------------------</p> <p> </p> <p>============================================================<br /> <a id="base64" name="base64">base64 (C++)</a><br /> https://github.com/ReneNyffenegger/cpp-base64<br /> ------------------------------------------------------------</p> <p>Copyright © 2004-2017 by René Nyffenegger</p> <p>This source code is provided 'as-is', without any express or implied<br /> warranty. In no event will the author be held liable for any damages<br /> arising from the use of this software.<br /> <br /> Permission is granted to anyone to use this software for any purpose,<br /> including commercial applications, and to alter it and redistribute it<br /> freely, subject to the following restrictions:<br /> <br /> 1. The origin of this source code must not be misrepresented; you must not<br /> claim that you wrote the original source code. If you use this source code<br /> in a product, an acknowledgment in the product documentation would be<br /> appreciated but is not required.<br /> <br /> 2. Altered source versions must be plainly marked as such, and must not be<br /> misrepresented as being the original source code.<br /> <br /> 3. This notice may not be removed or altered from any source distribution.</p> <p>------------------------------------------------------------</p> <p> </p> <p>============================================================<br /> <a id="nod" name="nod">Nod</a><br /> https://github.com/fr00b0/nod<br /> ------------------------------------------------------------</p> <p>Copyright (c) 2015 Fredrik Berggren</p> <p>Permission is hereby granted, free of charge, to any person obtaining a copy<br /> of this software and associated documentation files (the "Software"), to deal<br /> in the Software without restriction, including without limitation the rights<br /> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell<br /> copies of the Software, and to permit persons to whom the Software is<br /> furnished to do so, subject to the following conditions:</p> <p>The above copyright notice and this permission notice shall be included in all<br /> copies or substantial portions of the Software.</p> <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br /> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br /> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Any attempt otherwise to propagate or<br /> modify it is void, and will automatically terminate your rights under<br /> this License (including any patent licenses granted under the third<br /> paragraph of section 11).</p> <p> However, if you cease all violation of this License, then your<br /> license from a particular copyright holder is reinstated (a)<br /> provisionally, unless and until the copyright holder explicitly and<br /> finally terminates your license, and (b) permanently, if the copyright<br /> holder fails to notify you of the violation by some reasonable means<br /> prior to 60 days after the cessation.</p> <p> Moreover, your license from a particular copyright holder is<br /> reinstated permanently if the copyright holder notifies you of the<br /> violation by some reasonable means, this is the first time you have<br /> received notice of violation of this License (for any work) from that<br /> copyright holder, and you cure the violation prior to 30 days after<br /> your receipt of the notice.</p> <p> Termination of your rights under this section does not terminate the<br /> licenses of parties who have received copies or rights from you under<br /> this License. If your rights have been terminated and not permanently<br /> reinstated, you do not qualify to receive new licenses for the same<br /> material under section 10.</p> <p> 9. Acceptance Not Required for Having Copies.</p> <p> You are not required to accept this License in order to receive or<br /> run a copy of the Program. Ancillary propagation of a covered work<br /> occurring solely as a consequence of using peer-to-peer transmission<br /> to receive a copy likewise does not require acceptance. However,<br /> nothing other than this License grants you permission to propagate or<br /> modify any covered work. These actions infringe copyright if you do<br /> not accept this License. Therefore, by modifying or propagating a<br /> covered work, you indicate your acceptance of this License to do so.</p> <p> 10. Automatic Licensing of Downstream Recipients.</p> <p> Each time you convey a covered work, the recipient automatically<br /> receives a license from the original licensors, to run, modify and<br /> propagate that work, subject to this License. You are not responsible<br /> for enforcing compliance by third parties with this License.</p> <p> An "entity transaction" is a transaction transferring control of an<br /> organization, or substantially all assets of one, or subdividing an<br /> organization, or merging organizations. If propagation of a covered<br /> work results from an entity transaction, each party to that<br /> transaction who receives a copy of the work also receives whatever<br /> licenses to the work the party's predecessor in interest had or could<br /> give under the previous paragraph, plus a right to possession of the<br /> Corresponding Source of the work from the predecessor in interest, if<br /> the predecessor has it or can get it with reasonable efforts.</p> <p> You may not impose any further restrictions on the exercise of the<br /> rights granted or affirmed under this License. For example, you may<br /> not impose a license fee, royalty, or other charge for exercise of<br /> rights granted under this License, and you may not initiate litigation<br /> (including a cross-claim or counterclaim in a lawsuit) alleging that<br /> any patent claim is infringed by making, using, selling, offering for<br /> sale, or importing the Program or any portion of it.</p> <p> 11. Patents.</p> <p> A "contributor" is a copyright holder who authorizes use under this<br /> License of the Program or a work on which the Program is based. The<br /> work thus licensed is called the contributor's "contributor version".</p> <p> A contributor's "essential patent claims" are all patent claims<br /> owned or controlled by the contributor, whether already acquired or<br /> hereafter acquired, that would be infringed by some manner, permitted<br /> by this License, of making, using, or selling its contributor version,<br /> but do not include claims that would be infringed only as a<br /> consequence of further modification of the contributor version. For<br /> purposes of this definition, "control" includes the right to grant<br /> patent sublicenses in a manner consistent with the requirements of<br /> this License.</p> <p> Each contributor grants you a non-exclusive, worldwide, royalty-free<br /> patent license under the contributor's essential patent claims, to<br /> make, use, sell, offer for sale, import and otherwise run, modify and<br /> propagate the contents of its contributor version.</p> <p> In the following three paragraphs, a "patent license" is any express<br /> agreement or commitment, however denominated, not to enforce a patent<br /> (such as an express permission to practice a patent or covenant not to<br /> sue for patent infringement). To "grant" such a patent license to a<br /> party means to make such an agreement or commitment not to enforce a<br /> patent against the party.</p> <p> If you convey a covered work, knowingly relying on a patent license,<br /> and the Corresponding Source of the work is not available for anyone<br /> to copy, free of charge and under the terms of this License, through a<br /> publicly available network server or other readily accessible means,<br /> then you must either (1) cause the Corresponding Source to be so<br /> available, or (2) arrange to deprive yourself of the benefit of the<br /> patent license for this particular work, or (3) arrange, in a manner<br /> consistent with the requirements of this License, to extend the patent<br /> license to downstream recipients. "Knowingly relying" means you have<br /> actual knowledge that, but for the patent license, your conveying the<br /> covered work in a country, or your recipient's use of the covered work<br /> in a country, would infringe one or more identifiable patents in that<br /> country that you have reason to believe are valid.</p> <p> If, pursuant to or in connection with a single transaction or<br /> arrangement, you convey, or propagate by procuring conveyance of, a<br /> covered work, and grant a patent license to some of the parties<br /> receiving the covered work authorizing them to use, propagate, modify<br /> or convey a specific copy of the covered work, then the patent license<br /> you grant is automatically extended to all recipients of the covered<br /> work and works based on it.</p> <p> A patent license is "discriminatory" if it does not include within<br /> the scope of its coverage, prohibits the exercise of, or is<br /> conditioned on the non-exercise of one or more of the rights that are<br /> specifically granted under this License. You may not convey a covered<br /> work if you are a party to an arrangement with a third party that is<br /> in the business of distributing software, under which you make payment<br /> to the third party based on the extent of your activity of conveying<br /> the work, and under which the third party grants, to any of the<br /> parties who would receive the covered work from you, a discriminatory<br /> patent license (a) in connection with copies of the covered work<br /> conveyed by you (or copies made from those copies), or (b) primarily<br /> for and in connection with specific products or compilations that<br /> contain the covered work, unless you entered into that arrangement,<br /> or that patent license was granted, prior to 28 March 2007.</p> <p> Nothing in this License shall be construed as excluding or limiting<br /> any implied license or other defenses to infringement that may<br /> otherwise be available to you under applicable patent law.</p> <p> 12. No Surrender of Others' Freedom.</p> <p> If conditions are imposed on you (whether by court order, agreement or<br /> otherwise) that contradict the conditions of this License, they do not<br /> excuse you from the conditions of this License. If you cannot convey a<br /> covered work so as to satisfy simultaneously your obligations under this<br /> License and any other pertinent obligations, then as a consequence you may<br /> not convey it at all. For example, if you agree to terms that obligate you<br /> to collect a royalty for further conveying from those to whom you convey<br /> the Program, the only way you could satisfy both those terms and this<br /> License would be to refrain entirely from conveying the Program.</p> <p> 13. Use with the GNU Affero General Public License.</p> <p> Notwithstanding any other provision of this License, you have<br /> permission to link or combine any covered work with a work licensed<br /> under version 3 of the GNU Affero General Public License into a single<br /> combined work, and to convey the resulting work. The terms of this<br /> License will continue to apply to the part which is the covered work,<br /> but the special requirements of the GNU Affero General Public License,<br /> section 13, concerning interaction through a network will apply to the<br /> combination as such.</p> <p> 14. Revised Versions of this License.</p> <p> The Free Software Foundation may publish revised and/or new versions of<br /> the GNU General Public License from time to time. Such new versions will<br /> be similar in spirit to the present version, but may differ in detail to<br /> address new problems or concerns.</p> <p> Each version is given a distinguishing version number. If the<br /> Program specifies that a certain numbered version of the GNU General<br /> Public License "or any later version" applies to it, you have the<br /> option of following the terms and conditions either of that numbered<br /> version or of any later version published by the Free Software<br /> Foundation. If the Program does not specify a version number of the<br /> GNU General Public License, you may choose any version ever published<br /> by the Free Software Foundation.</p> <p> If the Program specifies that a proxy can decide which future<br /> versions of the GNU General Public License can be used, that proxy's<br /> public statement of acceptance of a version permanently authorizes you<br /> to choose that version for the Program.</p> <p> Later license versions may give you additional or different<br /> permissions. However, no additional obligations are imposed on any<br /> author or copyright holder as a result of your choosing to follow a<br /> later version.</p> <p> 15. Disclaimer of Warranty.</p> <p> THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY<br /> APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT<br /> HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY<br /> OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,<br /> THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR<br /> PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM<br /> IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF<br /> ALL NECESSARY SERVICING, REPAIR OR CORRECTION.</p> <p> 16. Limitation of Liability.</p> <p> IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING<br /> WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS<br /> THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY<br /> GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE<br /> USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF<br /> DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD<br /> PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),<br /> EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF<br /> SUCH DAMAGES.</p> <p> 17. Interpretation of Sections 15 and 16.</p> <p> If the disclaimer of warranty and limitation of liability provided<br /> above cannot be given local legal effect according to their terms,<br /> reviewing courts shall apply local law that most closely approximates<br /> an absolute waiver of all civil liability in connection with the<br /> Program, unless a warranty or assumption of liability accompanies a<br /> copy of the Program in return for a fee.</p> <p> END OF TERMS AND CONDITIONS</p> <p> How to Apply These Terms to Your New Programs</p> <p> If you develop a new program, and you want it to be of the greatest<br /> possible use to the public, the best way to achieve this is to make it<br /> free software which everyone can redistribute and change under these terms.</p> <p> To do so, attach the following notices to the program. It is safest<br /> to attach them to the start of each source file to most effectively<br /> state the exclusion of warranty; and each file should have at least<br /> the "copyright" line and a pointer to where the full notice is found.</p> <p> <one line to give the program's name and a brief idea of what it does.><br /> Copyright (C) <year> <name of author></p> <p> This program is free software: you can redistribute it and/or modify<br /> it under the terms of the GNU General Public License as published by<br /> the Free Software Foundation, either version 3 of the License, or<br /> (at your option) any later version.</p> <p> This program is distributed in the hope that it will be useful,<br /> but WITHOUT ANY WARRANTY; without even the implied warranty of<br /> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the<br /> GNU General Public License for more details.</p> <p> You should have received a copy of the GNU General Public License<br /> along with this program. If not, see <https://www.gnu.org/licenses/>.</p> <p>Also add information on how to contact you by electronic and paper mail.</p> <p> If the program does terminal interaction, make it output a short<br /> notice like this when it starts in an interactive mode:</p> <p> <program> Copyright (C) <year> <name of author><br /> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.<br /> This is free software, and you are welcome to redistribute it<br /> under certain conditions; type `show c' for details.</p> <p>The hypothetical commands `show w' and `show c' should show the appropriate<br /> parts of the General Public License. Of course, your program's commands<br /> might be different; for a GUI interface, you would use an "about box".</p> <p> You should also get your employer (if you work as a programmer) or school,<br /> if any, to sign a "copyright disclaimer" for the program, if necessary.<br /> For more information on this, and how to apply and follow the GNU GPL, see<br /> <https://www.gnu.org/licenses/>.</p> <p> The GNU General Public License does not permit incorporating your program<br /> into proprietary programs. If your program is a subroutine library, you<br /> may consider it more useful to permit linking proprietary applications with<br /> the library. If this is what you want to do, use the GNU Lesser General<br /> Public License instead of this License. But first, please read<br /> <https://www.gnu.org/licenses/why-not-lgpl.html>.</p> <p> </p> <p>============================================================<br /> <a id="droid-sans-mono" name="droid-sans-mono">Droid Sans Mono</a><br /> https://code.google.com/archive/p/droid-sans-mono-py/<br /> ------------------------------------------------------------<br /> Apache License<br /> Version 2.0, January 2004<br /> http://www.apache.org/licenses/</p> <p> TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION</p> <p> 1. Definitions.</p> <p> "License" shall mean the terms and conditions for use, reproduction,<br /> and distribution as defined by Sections 1 through 9 of this document.</p> <p> "Licensor" shall mean the copyright owner or entity authorized by<br /> the copyright owner that is granting the License.</p> <p> "Legal Entity" shall mean the union of the acting entity and all<br /> other entities that control, are controlled by, or are under common<br /> control with that entity. For the purposes of this definition,<br /> "control" means (i) the power, direct or indirect, to cause the<br /> direction or management of such entity, whether by contract or<br /> otherwise, or (ii) ownership of fifty percent (50%) or more of the<br /> outstanding shares, or (iii) beneficial ownership of such entity.</p> <p> "You" (or "Your") shall mean an individual or Legal Entity<br /> exercising permissions granted by this License.</p> <p> "Source" form shall mean the preferred form for making modifications,<br /> including but not limited to software source code, documentation<br /> source, and configuration files.</p> <p> "Object" form shall mean any form resulting from mechanical<br /> transformation or translation of a Source form, including but<br /> not limited to compiled object code, generated documentation,<br /> and conversions to other media types.</p> <p> "Work" shall mean the work of authorship, whether in Source or<br /> Object form, made available under the License, as indicated by a<br /> copyright notice that is included in or attached to the work<br /> (an example is provided in the Appendix below).</p> <p> "Derivative Works" shall mean any work, whether in Source or Object<br /> form, that is based on (or derived from) the Work and for which the<br /> editorial revisions, annotations, elaborations, or other modifications<br /> represent, as a whole, an original work of authorship. For the purposes<br /> of this License, Derivative Works shall not include works that remain<br /> separable from, or merely link (or bind by name) to the interfaces of,<br /> the Work and Derivative Works thereof.</p> <p> "Contribution" shall mean any work of authorship, including<br /> the original version of the Work and any modifications or additions<br /> to that Work or Derivative Works thereof, that is intentionally<br /> submitted to Licensor for inclusion in the Work by the copyright owner<br /> or by an individual or Legal Entity authorized to submit on behalf of<br /> the copyright owner. For the purposes of this definition, "submitted"<br /> means any form of electronic, verbal, or written communication sent<br /> to the Licensor or its representatives, including but not limited to<br /> communication on electronic mailing lists, source code control systems,<br /> and issue tracking systems that are managed by, or on behalf of, the<br /> Licensor for the purpose of discussing and improving the Work, but<br /> excluding communication that is conspicuously marked or otherwise<br /> designated in writing by the copyright owner as "Not a Contribution."</p> <p> "Contributor" shall mean Licensor and any individual or Legal Entity<br /> on behalf of whom a Contribution has been received by Licensor and<br /> subsequently incorporated within the Work.</p> <p> 2. Grant of Copyright License. Subject to the terms and conditions of<br /> this License, each Contributor hereby grants to You a perpetual,<br /> worldwide, non-exclusive, no-charge, royalty-free, irrevocable<br /> copyright license to reproduce, prepare Derivative Works of,<br /> publicly display, publicly perform, sublicense, and distribute the<br /> Work and such Derivative Works in Source or Object form.</p> <p> 3. Grant of Patent License. Subject to the terms and conditions of<br /> this License, each Contributor hereby grants to You a perpetual,<br /> worldwide, non-exclusive, no-charge, royalty-free, irrevocable<br /> (except as stated in this section) patent license to make, have made,<br /> use, offer to sell, sell, import, and otherwise transfer the Work,<br /> where such license applies only to those patent claims licensable<br /> by such Contributor that are necessarily infringed by their<br /> Contribution(s) alone or by combination of their Contribution(s)<br /> with the Work to which such Contribution(s) was submitted. If You<br /> institute patent litigation against any entity (including a<br /> cross-claim or counterclaim in a lawsuit) alleging that the Work<br /> or a Contribution incorporated within the Work constitutes direct<br /> or contributory patent infringement, then any patent licenses<br /> granted to You under this License for that Work shall terminate<br /> as of the date such litigation is filed.</p> <p> 4. Redistribution. You may reproduce and distribute copies of the<br /> Work or Derivative Works thereof in any medium, with or without<br /> modifications, and in Source or Object form, provided that You<br /> meet the following conditions:</p> <p> (a) You must give any other recipients of the Work or<br /> Derivative Works a copy of this License; and</p> <p> (b) You must cause any modified files to carry prominent notices<br /> stating that You changed the files; and</p> <p> (c) You must retain, in the Source form of any Derivative Works<br /> that You distribute, all copyright, patent, trademark, and<br /> attribution notices from the Source form of the Work,<br /> excluding those notices that do not pertain to any part of<br /> the Derivative Works; and</p> <p> (d) If the Work includes a "NOTICE" text file as part of its<br /> distribution, then any Derivative Works that You distribute must<br /> include a readable copy of the attribution notices contained<br /> within such NOTICE file, excluding those notices that do not<br /> pertain to any part of the Derivative Works, in at least one<br /> of the following places: within a NOTICE text file distributed<br /> as part of the Derivative Works; within the Source form or<br /> documentation, if provided along with the Derivative Works; or,<br /> within a display generated by the Derivative Works, if and<br /> wherever such third-party notices normally appear. The contents<br /> of the NOTICE file are for informational purposes only and<br /> do not modify the License. You may add Your own attribution<br /> notices within Derivative Works that You distribute, alongside<br /> or as an addendum to the NOTICE text from the Work, provided<br /> that such additional attribution notices cannot be construed<br /> as modifying the License.</p> <p> You may add Your own copyright statement to Your modifications and<br /> may provide additional or different license terms and conditions<br /> for use, reproduction, or distribution of Your modifications, or<br /> for any such Derivative Works as a whole, provided Your use,<br /> reproduction, and distribution of the Work otherwise complies with<br /> the conditions stated in this License.</p> <p> 5. Submission of Contributions. Unless You explicitly state otherwise,<br /> any Contribution intentionally submitted for inclusion in the Work<br /> by You to the Licensor shall be under the terms and conditions of<br /> this License, without any additional terms or conditions.<br /> Notwithstanding the above, nothing herein shall supersede or modify<br /> the terms of any separate license agreement you may have executed<br /> with Licensor regarding such Contributions.</p> <p> 6. Trademarks. This License does not grant permission to use the trade<br /> names, trademarks, service marks, or product names of the Licensor,<br /> except as required for reasonable and customary use in describing the<br /> origin of the Work and reproducing the content of the NOTICE file.</p> <p> 7. Disclaimer of Warranty. Unless required by applicable law or<br /> agreed to in writing, Licensor provides the Work (and each<br /> Contributor provides its Contributions) on an "AS IS" BASIS,<br /> WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or<br /> implied, including, without limitation, any warranties or conditions<br /> of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A<br /> PARTICULAR PURPOSE. You are solely responsible for determining the<br /> appropriateness of using or redistributing the Work and assume any<br /> risks associated with Your exercise of permissions under this License.</p> <p> 8. Limitation of Liability. In no event and under no legal theory,<br /> whether in tort (including negligence), contract, or otherwise,<br /> unless required by applicable law (such as deliberate and grossly<br /> negligent acts) or agreed to in writing, shall any Contributor be<br /> liable to You for damages, including any direct, indirect, special,<br /> incidental, or consequential damages of any character arising as a<br /> result of this License or out of the use or inability to use the<br /> Work (including but not limited to damages for loss of goodwill,<br /> work stoppage, computer failure or malfunction, or any and all<br /> other commercial damages or losses), even if such Contributor<br /> has been advised of the possibility of such damages.</p> <p> 9. Accepting Warranty or Additional Liability. While redistributing<br /> the Work or Derivative Works thereof, You may choose to offer,<br /> and charge a fee for, acceptance of support, warranty, indemnity,<br /> or other liability obligations and/or rights consistent with this<br /> License. However, in accepting such obligations, You may act only<br /> on Your own behalf and on Your sole responsibility, not on behalf<br /> of any other Contributor, and only if You agree to indemnify,<br /> defend, and hold each Contributor harmless for any liability<br /> incurred by, or claims asserted against, such Contributor by reason<br /> of your accepting any such warranty or additional liability.</p> <p> END OF TERMS AND CONDITIONS</p> <p> APPENDIX: How to apply the Apache License to your work.</p> <p> To apply the Apache License to your work, attach the following<br /> boilerplate notice, with the fields enclosed by brackets "[]"<br /> replaced with your own identifying information. (Don't include<br /> the brackets!) The text should be enclosed in the appropriate<br /> comment syntax for the file format. We also recommend that a<br /> file or class name and description of purpose be included on the<br /> same "printed page" as the copyright notice for easier<br /> identification within third-party archives.</p> <p> Copyright 2009 Google Android</p> <p> Licensed under the Apache License, Version 2.0 (the "License");<br /> you may not use this file except in compliance with the License.<br /> You may obtain a copy of the License at</p> <p> http://www.apache.org/licenses/LICENSE-2.0</p> <p> Unless required by applicable law or agreed to in writing, software<br /> distributed under the License is distributed on an "AS IS" BASIS,<br /> WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.<br /> See the License for the specific language governing permissions and<br /> limitations under the License.</p> <p> </p> <p>============================================================<br /> <a id="noto-sans-mono" name="noto-sans-mono">Noto Sans Mono</a><br /> https://github.com/notofonts/latin-greek-cyrillic<br /> ------------------------------------------------------------<br /> Copyright 2023 The Noto Project Authors (https://github.com/notofonts/latin-greek-cyrillic)</p> <p>This Font Software is licensed under the SIL Open Font License, Version 1.1.<br /> This license is copied below, and is also available with a FAQ at:<br /> http://scripts.sil.org/OFL</p> <p><br /> -----------------------------------------------------------<br /> SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007<br /> -----------------------------------------------------------</p> <p>PREAMBLE<br /> The goals of the Open Font License (OFL) are to stimulate worldwide<br /> development of collaborative font projects, to support the font creation<br /> efforts of academic and linguistic communities, and to provide a free and<br /> open framework in which fonts may be shared and improved in partnership<br /> with others.</p> <p>The OFL allows the licensed fonts to be used, studied, modified and<br /> redistributed freely as long as they are not sold by themselves. The<br /> fonts, including any derivative works, can be bundled, embedded, <br /> redistributed and/or sold with any software provided that any reserved<br /> names are not used by derivative works. The fonts and derivatives,<br /> however, cannot be released under any other type of license. The<br /> requirement for fonts to remain under this license does not apply<br /> to any document created using the fonts or their derivatives.</p> <p>DEFINITIONS<br /> "Font Software" refers to the set of files released by the Copyright<br /> Holder(s) under this license and clearly marked as such. This may<br /> include source files, build scripts and documentation.</p> <p>"Reserved Font Name" refers to any names specified as such after the<br /> copyright statement(s).</p> <p>"Original Version" refers to the collection of Font Software components as<br /> distributed by the Copyright Holder(s).</p> <p>"Modified Version" refers to any derivative made by adding to, deleting,<br /> or substituting -- in part or in whole -- any of the components of the<br /> Original Version, by changing formats or by porting the Font Software to a<br /> new environment.</p> <p>"Author" refers to any designer, engineer, programmer, technical<br /> writer or other person who contributed to the Font Software.</p> <p>PERMISSION & CONDITIONS<br /> Permission is hereby granted, free of charge, to any person obtaining<br /> a copy of the Font Software, to use, study, copy, merge, embed, modify,<br /> redistribute, and sell modified and unmodified copies of the Font<br /> Software, subject to the following conditions:</p> <p>1) Neither the Font Software nor any of its individual components,<br /> in Original or Modified Versions, may be sold by itself.</p> <p>2) Original or Modified Versions of the Font Software may be bundled,<br /> redistributed and/or sold with any software, provided that each copy<br /> contains the above copyright notice and this license. These can be<br /> included either as stand-alone text files, human-readable headers or<br /> in the appropriate machine-readable metadata fields within text or<br /> binary files as long as those fields can be easily viewed by the user.</p> <p>3) No Modified Version of the Font Software may use the Reserved Font<br /> Name(s) unless explicit written permission is granted by the corresponding<br /> Copyright Holder. This restriction only applies to the primary font name as<br /> presented to the users.</p> <p>4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font<br /> Software shall not be used to promote, endorse or advertise any<br /> Modified Version, except to acknowledge the contribution(s) of the<br /> Copyright Holder(s) and the Author(s) or with their explicit written<br /> permission.</p> <p>5) The Font Software, modified or unmodified, in part or in whole,<br /> must be distributed entirely under this license, and must not be<br /> distributed under any other license. The requirement for fonts to<br /> remain under this license does not apply to any document created<br /> using the Font Software.</p> <p>TERMINATION<br /> This license becomes null and void if any of the above conditions are<br /> not met.</p> <p>DISCLAIMER<br /> THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,<br /> EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF<br /> MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT<br /> OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE<br /> COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,<br /> INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL<br /> DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br /> FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM<br /> OTHER DEALINGS IN THE FONT SOFTWARE.<br /> ------------------------------------------------------------</p>
<p>PROCESS.AUDIO plug-ins are only installed in<strong> 64-bit formats only</strong> in the following locations:</p> <p>Windows:</p> <ul> <li>C:\Program Files\Vstplugins <em>(64-bit VST2)</em></li> <li>C:\Program Files\Common Files\VST3 <em>(64-bit VST3)</em></li> <li>C:\Program Files\Common Files\Avid\Audio\Plug-Ins <em>(AAX)</em></li> </ul> <p>Mac:</p> <ul> <li>/Library/Audio/Plug-Ins/Components/ <em>(AU)</em></li> <li>/Library/Audio/Plug-Ins/VST/ <em> (VST2)</em></li> <li>/Library/Audio/Plug-Ins/VST3/ <em>(VST3)</em></li> <li>/Library/Application Support/Avid/Audio/Plug-Ins <em>(AAX)</em></li> <li>/Applications <em>(Standalone if any)</em></li> </ul> <p> </p> <p>User Preferences and User Presets are installed in the following folders:</p> <p>Win: C:\Users\Public\Documents\ProcessAudio\MY_PLUGIN_NAME</p> <p>Mac: /Users/Shared/ProcessAudio/MY_PLUGIN_NAME</p> <p> </p> <p>Factory Presets, Images and other Assets are located here:</p> <p>Win: C:\Program Files\ProcessAudio\MY_PLUGIN_NAME</p> <p>Mac: /Library/Application Support/ProcessAudio/MY_PLUGIN_NAME</p>
<p><strong>Windows:</strong></p> <p>When you install PROCESS.AUDIO plug-ins, an uninstall.exe file is automatically created.</p> <p>This file will be located here:<br /> <strong>C:\Program Files\ProcessAudio\MY_PLUGIN_NAME\Uninstall\unins000.exe</strong></p> <p>You can simply execute this file directly or do it via the Control Panel.</p> <p>If you would like to do it manually (which we do not recommend), you can delete the .dll files from:</p> <ul> <li>C:\Program Files\Vstplugins <em>(64-bit VST2)</em></li> <li>C:\Program Files\Common Files\VST3 <em>(64-bit VST3)</em></li> <li>C:\Program Files\Common Files\Avid\Audio\Plug-Ins <em>(AAX)</em></li> </ul> <p> </p> <p><strong>Mac:</strong></p> <p>To uninstall the plug-ins from a Mac, you can just delete the specific PROCESS.AUDIO plug-in files at the following locations:</p> <ul> <li>/Library/Audio/Plug-Ins/Components/ <em>(AU)</em></li> <li>/Library/Audio/Plug-Ins/VST/ <em> (VST2)</em></li> <li>/Library/Audio/Plug-Ins/VST3/ <em>(VST3)</em></li> <li>/Library/Application Support/Avid/Audio/Plug-Ins <em>(AAX)</em></li> <li>/Applications <em>(Standalone if any)</em></li> </ul> <p>To delete the Decibel Monitoring driver from your Audio Devices, please do the following:</p> <ol> <li>Open Finder</li> <li>Go > Go To Folder...</li> <li>Enter <strong>/Library/Audio/Plug-Ins/HAL</strong> and press Go</li> <li>Select and delete the folder "Decibel Monitoring.driver"</li> <li>Restart your computer</li> </ol> <p>Finally, if you also want to delete all data written by our plug-ins, you can remove the following folders as well:<br /> <br /> Resources:</p> <p>Win: C:\Program Files\ProcessAudio\MY_PLUGIN_NAME</p> <p>Mac: /Library/Application Support/ProcessAudio/MY_PLUGIN_NAME/</p> <p><br /> Presets:</p> <p>Win: C:\Users\Public\Documents\ProcessAudio\MY_PLUGIN_NAME\Presets</p> <p>Mac: /Users/Shared/ProcessAudio/MY_PLUGIN_NAME/Presets/</p> <p> </p> <p>Preferences:</p> <p>Win: C:\Users\Public\Documents\ProcessAudio\MY_PLUGIN_NAME\Preferences</p> <p>Mac: /Users/Shared/ProcessAudio/MY_PLUGIN_NAME/Preferences/</p>
<p>Our plug-ins are protected by an <a href="https://www.ilok.com" target="_blank">iLok license management system</a>. Don't worry, <strong>this iLok system is FREE, easy to use and very common in the audio industry. </strong>It just requires a little bit of setup <strong>AND a working internet connection.</strong></p> <p>This iLok system will allows you to deposit a unique demo or perpetual license to use our plug-ins on your computer. You will then be able to activate your license on a <strong>FREE iLok Cloud session which will allow you to use your plug-ins from any computer as long as you have an internet connection.</strong></p> <p>Sounds complicated? Don't worry, we will walk you through it.</p> <ul> <li>Download the iLok License Manager for your operating system <a href="https://www.ilok.com/#!license-manager" target="_blank">here</a>, and install it.<br /> </li> <li>Create a <a href="https://www.ilok.com/#!registration" target="_blank">new iLok account online</a> if you don't have one, or direclty from the iLok License Manager you just installed and sign in.<br /> </li> <li>Redeem your plug-in licence from your licences page: <a href="https://process.audio/profile/licenses">https://process.audio/profile/licenses</a>. You will be asked to enter the user id of your iLok account. Upon Success, you will see your plug-in license in your iLok Manager.<br /> <br /> <img alt="iLok manager" src="https://process.audio/storage/support/license_activation_1.png" style="height:auto; width:100%" /><br /> </li> <li>Click on <strong>File</strong> in the menu bar of the iLok License Manager and select <strong>Open Cloud Session</strong>. All iLok Cloud licences will be automatically activated on your account.<br /> <br /> <img alt="" src="https://process.audio/storage/support/ilok_cloud_open_session.png" style="height:456px; width:578px" /><br /> </li> <li>Download your plug-in from your licences page: <a href="https://process.audio/profile/licenses">https://process.audio/profile/licenses</a><br /> </li> <li>Close your DAW, install your plug-in and start your DAW again. Your plug-in should now be ready to use.<br /> </li> </ul>
<p>Our plug-ins are protected by an <a href="https://www.ilok.com" target="_blank">iLok license management system</a>. Don't worry, <strong>this iLok system is FREE, easy to use and very common in the audio industry. </strong>It just requires a little bit of setup <strong>AND a working internet connection.</strong></p> <p>This iLok system will allows you to deposit a unique demo or perpetual license to use our plug-ins on your computer. You will then be able to activate your license on a <strong>FREE iLok Machine Authorization session which will allow you to use your plug-ins from any computer without needing a constant internet connection.</strong></p> <p>Sounds complicated? Don't worry, we will walk you through it.</p> <ul> <li>Download the iLok License Manager for your operating system <a href="https://www.ilok.com/#!license-manager" target="_blank">here</a>, and install it.<br /> </li> <li>Create a <a href="https://www.ilok.com/#!registration" target="_blank">new iLok account online</a> if you don't have one, or direclty from the iLok License Manager you just installed and sign in.<br /> </li> </ul> <ol> <li>Redeem your plug-in licence from your licences page: <a href="https://process.audio/profile/licenses">https://process.audio/profile/licenses</a>. You will be asked to enter the user id of your iLok account. Upon Success, you will see your plug-in license in your iLok Manager.<br /> <img alt="" src="https://process.audio/storage/support/ilok_cloud_open_session.png" /><br /> <br /> <br /> <strong>Activate Your License on Your Machine:</strong> <ul> <li>Open the iLok License Manager.</li> <li>Locate your plug-in license in the list.</li> <li>Right-click on the license and select "Activate".</li> <li>Choose your computer from the list of available devices for activation.<br /> <br /> <img alt="iLok manager" src="https://assets.process.audio/uploads/images/final.png" style="width:100%" /></li> </ul> </li> </ol> <ul> <li>Download your plug-in from your licences page: <a href="https://process.audio/profile/licenses">https://process.audio/profile/licenses</a><br /> </li> <li>Close your DAW, install your plug-in and start your DAW again. Your plug-in should now be ready to use.</li> </ul>
<p>Our plug-ins are protected by an <a href="https://www.ilok.com" target="_blank">iLok license management system</a>. This system will <strong>require you to own an iLok dongle 2+</strong> which you can purchase online or from your local dealer. If you prefer a <strong>FREE option</strong>, you can always use the <a href="https://process.audio/support/activate-my-plug-in-with-ilok-cloud-free">FREE iLok Cloud option</a>. </p> <p>This iLok system will allow you to deposit a unique demo or perpetual license to use our plug-ins on your computer. You will then be able to activate your license on your iLok dongle.</p> <p>Sounds complicated? Don't worry, we will walk you through it.</p> <ul> <li>Download the iLok License Manager for your operating system <a href="https://www.ilok.com/#!license-manager" target="_blank">here</a>, and install it.<br /> </li> <li>Create a <a href="https://www.ilok.com/#!registration" target="_blank">new iLok account online</a> if you don't have one, or direclty from the iLok License Manager you just installed and sign in.<br /> </li> <li>Redeem your plug-in licence from your licences page: <a href="https://process.audio/profile/licenses">https://process.audio/profile/licenses</a>. You will be asked to enter the user id of your iLok account. Upon Success, you will see your plug-in license in your iLok Manager.<br /> <br /> <img alt="iLok manager" src="https://process.audio/storage/support/license_activation_1.png" style="height:auto; width:100%" /><br /> </li> <li>You can now select your iLok dongle as a target to activate your license. Click on activate. That's it, you licence is activated on your dongle.<br /> <br /> <img alt="" src="https://process.audio/storage/support/license_activation_2.png" style="height:342px; width:340px" /><br /> </li> <li>Finally, download your plugin from your licences page: <a href="https://process.audio/profile/licenses">https://process.audio/profile/licenses</a><br /> </li> <li>Close your DAW, install your plugin and start your DAW again. Your plugin is now available in the FX list.</li> </ul>
<p>All plug-in purchases come with <strong>2 different activation locations.</strong></p> <p>This means that you can activate your plug-ins on <strong>2 different iLok dongles</strong> that you can connect on 2 different machines. You can also take your iLok Dongle everywhere with you which is what most engineers do when they book rooms in commercial studios. (more details <a href="https://process.audio/support/activate-my-plug-in-with-a-ilok-2-dongle">here</a>)</p> <p>If you are using a <strong>FREE iLok Cloud System</strong>, all you have to do is login on your iLok manager and start a new session on your computer before using your plug-ins. (more details <a href="https://process.audio/support/activate-my-plug-in-with-ilok-cloud-free">here</a>)</p> <p>Our plug-ins <strong>do not work with the ILok machine based authorization system</strong>. This means that our plug-ins are never tied to one machine. It's either on your iLok dongle that you can take everywhere with you, or on your iLok Cloud which you can log into from anywhere.</p>
<p>That's an easy on! You have 2 options.</p> <ul> <li>All you have to do is register to PROCESS.AUDIO on this page: <a href="https://process.audio/register">https://process.audio/register</a> and click on the pureMix login button in order to use your pureMix credentials.<br /> <br /> <img alt="" src="https://process.audio/storage/support/register-with-puremix.png" style="height:145px; width:360px" /><br /> </li> <li>If you missed this step and already created on account, you can still link your PROCESS.AUDIO account to your pureMix account by going to your profile page: <a href="https://process.audio/profile">https://process.audio/profile</a> . Click on the pureMix connector and enter your pureMix credentials. That's it.<br /> <br /> <img alt="" src="https://process.audio/storage/support/connect-with-puremix.png" style="height:140px; width:360px" /></li> </ul>
<p>All pureMix Pro Members have access to ALL PROCESS.AUDIO plug-ins for FREE for as long as their Pro Membership is active.</p> <p>If you are interested in becoming a pureMix Pro Member, you can have a look at what pureMix has to offer: <a href="https://www.puremix.net/memberships.html">https://www.puremix.net/memberships.html</a></p> <p>In order to download and get free access to your plug-ins, you will have to: </p> <ul> <li>Make sure you have a valid pureMix Pro Membership</li> <li>Create a PROCESS.AUDIO account and link it to your pureMix account by following this procedure: <a href="https://process.audio/support/how-do-i-connect-my-puremix-account-to-processaudio">https://process.audio/support/how-do-i-connect-my-puremix-account-to-processaudio</a></li> <li>If everything went well, go to My Account > My License (<a href="https://process.audio/profile/licenses">https://process.audio/profile/licenses</a>) and redeem your licenses on your iLok account and activate it on a <strong>FREE iLok Cloud</strong> system or your iLok Dongle.</li> </ul> <p>If you still do not see you licenses available for download, it means that your pureMix account was not linked properly (no worries, you can still do it by following this <a href="https://process.audio/support/how-do-i-connect-my-puremix-account-to-processaudio">procedure</a>) or that pureMix Pro Membership has expired.</p> <p>More details on how to activate your licenses on a <strong>FREE iLok Cloud system:</strong> <a href="https://process.audio/support/activate-my-plug-in-with-ilok-cloud-free">https://process.audio/support/activate-my-plug-in-with-ilok-cloud-free</a></p> <p>More details on know how to activate your licenses on your iLok Dongle: <a href="https://process.audio/support/activate-my-plug-in-with-ilok-cloud">https://process.audio/support/activate-my-plug-in-with-ilok-cloud</a></p> <p>More details how the iLok Management system works: <a href="https://process.audio/support/download-and-start-using-my-plugin">https://process.audio/support/download-and-start-using-my-plugin</a></p>
<p> </p> <p><strong>PROCESS.AUDIO plug-ins are compatible with Ableton Live 8 and above in 64-bit mode ONLY.</strong></p> <p> </p> <p>1. PROCESS.AUDIO plug-ins <strong>are 64-bit only</strong>. So make sure you are NOT running your DAW in 32-bit in a 32-bit environment. Ableton Live 8 and 9 need to be installed with their 64-bit installers whereas Ableton Live 10 is already 64-bit only.</p> <p>2. Make sure your plug-ins are installed in the correct and default locations:</p> <p>Live 8 and 9 only use VST2 plug-ins wherease Live 10+ can use VST3 plug-ins.</p> <p>MAC</p> <ul> <li> <p>/Library/Audio/Plug-Ins/Components/ <em>(AU)</em></p> </li> <li> <p>/Library/Audio/Plug-Ins/VST/ <em>(VST2)</em></p> </li> <li> <p>/Library/Audio/Plug-Ins/VST3/ <em>(VST3) <strong>Live 10+ only</strong></em></p> </li> </ul> <p> </p> <p>WINDOWS</p> <ul> <li> <p>C:\Program Files\Vstplugins (<em>VST2)</em></p> </li> <li> <p>C:\Program Files\Common Files\VST3 <em>(VST3) <strong>Live 10+ only</strong></em></p> </li> </ul> <p> </p> <p>3. Close Ableton, and then right-click and select ‘Run as Administrator’ (you will only have to do this once). If the plug-ins show up at this point, you're set. If not, move on to the next step.</p> <p>4. Open Live's Preferences > Plug-ins (Live 10.1 and later) or > File Folder (all Live versions until 10.1). Try to spot the Plug-In Sources section (usually at the bottom of the pane).</p> <p> </p> <p>WINDOWS</p> <p><img alt="Windows Ableton Plug-Ins Sources Settings" src="https://process.audio/storage/support/vst_settings_ableton_windows.png" /></p> <ul> <li> <p>If using Live > 10 and VST3, enable the System folder. This is where your PROCESS.AUDIO plug-ins are installed by default (C:\Program Files\Common Files\VST3).</p> </li> <li> <p>If using a VST3 or VST2 Plug-in Custom Folder, make sure your PROCESS.AUDIO plug-ins are actually installed in this folder and switch it on (usually C:\Program Files\VSTPlugins).</p> </li> </ul> <p>In any event, make sure to switch ‘Off’ both VST2 and VST3 locations first, hit Rescan, then switch them back ‘On’ and hit Rescan again.</p> <p> </p> <p>MAC</p> <p><img alt="Mac Ableton Plug-Ins Sources Settings" src="https://process.audio/storage/support/vst_settings_ableton_mac.png" /></p> <ul> <li> <p>If using Audio Units (AU), switch ‘Use Audio Units’ on. </p> </li> <li> <p>If using the VST2 or VST3 Plug-in system folder, switch this on.</p> </li> <li> <p>If using a VST3 or VST2 Plug-in Custom Folder, make sure your PROCESS.AUDIO plug-ins are actually installed in this folder and switch it on (Usually /Library/Audio/Plug-Ins/VST/).</p> </li> <li> <p><strong>Trick:</strong> Hit Rescan while pressing the Option key. It will force a deeper full rescan</p> </li> </ul> <p>In any event, make sure to switch ‘Off’ both VST2 and VST3 locations first, hit Rescan, then switch them back ‘On’ and hit Rescan again.</p> <p>4. If everything fails, remove the plug-ins manually, trash the plug-ins, rescan, re-install them with the PROCESS.AUDIO installers and hit rescan again.</p>
<p> </p> <p><strong>PROCESS.AUDIO plug-ins are compatible with Cubase 6 and above in 64-bit mode ONLY.</strong></p> <p>PROCESS.AUDIO plug-ins <strong>are 64-bit only. Our plug-ins will work in either VST2 or VST3 format as long as Cubase is installed and started in 64-bit mode.</strong></p> <p> </p> <p>1. PROCESS.AUDIO plug-ins <strong>are 64-bit only.</strong> So make sure you are not running your DAW in 32-bit in a 32-bit environment.</p> <p> </p> <p>MAC</p> <p>In order to start Cubase in 64-bit mode:</p> <ul> <li>Make sure Cubase isn't running.</li> <li>Go to your /Applications folders and click on Cubase.app and choose Get Info from the File menu or use the Command+i (⌘i) key command</li> <li>Enable or disable the "Open in 32-bit mode" checkbox.<br /> <br /> <img alt="" src="https://process.audio/storage/support/cubase-32-bit.png" style="height:604px; width:265px" /></li> </ul> <p> </p> <p>MAC & Windows</p> <p>In newer version of Cubase, you can change to 64-bit processing precision in the <em>Studio Setup > VST Audio System > Processing Precision.</em></p> <p><img alt="" src="https://process.audio/storage/support/cubase-64%20bit%20presision.png" style="height:456px; width:500px" /></p> <p> </p> <p>2. Make sure your plug-ins are installed in the correct and default locations:</p> <p>MAC</p> <ul> <li>/Library/Audio/Plug-Ins/VST/ (<em>VST2)</em></li> <li>/Library/Audio/Plug-Ins/VST3/ <em>(VST3)</em></li> </ul> <p> </p> <p>WINDOWS</p> <ul> <li>C:\Program Files\Vstplugins (<em>VST2)</em></li> <li>C:\Program Files\Common Files\VST3 <em>(VST3)</em></li> </ul> <p> </p> <p>3. Open Cubase and open the Plug-in Manager found under the "Devices" tab. Click the cog wheel to open the "Plug-in Manager Settings".</p> <p>Make sure the following plug-in path is listed:</p> <p>Windows: <em>C:\Program Files\VSTPlugins</em> and : <em>C:\Program Files\Common Files\VST3 </em></p> <p>Mac: <em>/Library/Audio/Plug-Ins/VST/</em> and :<em> /Library/Audio/Plug-Ins/VST3/ </em></p> <p>Next, click the "Rescan All" button as show in the image below:</p> <p><img alt="Logic Plug-Ins Sources Settings" src="https://process.audio/storage/support/vst_settings_logic.png" /></p> <p> </p> <p>4. If everything fails, remove the filepath, re-scan, add the filepath again and try to re-scan.</p> <p> </p> <p>Note : WINDOWS Black listing</p> <p>Open up the Explorer and navigate to the folder C: \ Users \ <USERNAME> \ AppData \ Roaming \ Steinberg \ <PROGRAM NAME></p> <p>Delete the file VST2xBlacklist.xml which contains all your blacklisted plug-ins. Launch Cubase. It will automatically rescan your plug-ins.</p>
<p><strong>PROCESS.AUDIO plug-ins are compatible with any FL Studio version installed in 64-bit mode.</strong></p> <p> </p> <p>1. Make sure your plug-ins are installed in the correct and default locations for 64-bit plug-ins:</p> <p>MAC</p> <ul> <li>/Library/Audio/Plug-Ins/VST/ (<em>VST2)</em></li> <li>/Library/Audio/Plug-Ins/VST3/ <em>(VST3)</em></li> <li>/Library/Audio/Plug-Ins/Components/ <em>(AU)</em></li> </ul> <p> </p> <p>WINDOWS</p> <ul> <li>C:\Program Files\Vstplugins (<em>VST2)</em></li> <li>C:\Program Files\Common Files\VST3 <em>(VST3)</em></li> </ul> <p> </p> <p>2. Open FL Studio, Click on "ADD" at the top left of your screen, Click on "Manage Plug-ins" which will open your plug-ins manager. Make sure your VST, VST3, AU (Mac only) paths are correct (see above) and click on "Find Plug-ins" at the top left of the window. FL Studio should find your PROCESS.AUDIO plug-ins. <strong>Make sure you have flagged them as favorite in the plugin manager (click on checkmark before the plugin name) so it appears in your effects list</strong></p> <p>3. When adding a plug-in on a slot of your console, your PROCESS.AUDIO plug-ins might still not show up or might not be featured in any category. Click on "More Plug-ins" and browse until you find them.</p>
<p> </p> <p><strong>PROCESS.AUDIO plug-ins are compatible with Logic Pro 9 (64-bit run only) and Logic Pro X only.</strong></p> <p> </p> <p><strong>Logic Pro 9 and Logic Pro X</strong></p> <p>1. Make sure your plug-ins are installed in the correct location: <em>/Library/Audio/Plug-Ins/Components/</em></p> <p>2. <strong>Make absolutely sure</strong> that your plug-in license is activated on your iLok dongle or that you have an iLok Cloud Session opened <strong>BEFORE starting Logic Pro. </strong>Otherwise the plug-in will not be validated and will not show up.</p> <p>3. In the Logic Pro X menu bar, go to the Logic Pro X / Preferences / Audio Units Manager and scroll down until you find your PROCESS.AUDIO plug-ins.<strong> Make sure that your iLok Cloud Sessions has started or that you have an iLok Dongle plugged in to your computer with your plug-in licenses activated on it.</strong> Make sure the ‘Use’ column is checked off in front of your plug-ins. Hit ‘Reset & Rescan Selection,’ and then ‘Done.’ Now make sure the ‘Use’ column is actually checked and hit ‘Reset & Rescan Selection’ and ‘Done’ once more. </p> <p>4. If your plug-ins are not showing up in the Audio Units Manager, you should close Logic, remove the ‘.component’ files from <em>/Library/Audio/Plug-Ins/Components/</em>, open Logic again, close Logic again, and then reinstall your plug-ins. When you open Logic, repeat step 2 in order to re-scan your Audio Units plug-in folder.</p> <p> </p> <p><strong>Logic Pro 9 Specific Instructions</strong></p> <p>PROCESS.AUDIO plug-ins <strong>are 64-bit only and Logic 9 runs in 32-bit mode by default.</strong> If Logic does not run in 64-bit mode, it won't be able to scan and use your PROCESS.AUDIO plug-in.</p> <p>In order to start Logic Pro 9 in 64-bit mode:</p> <ul> <li>Make sure Logic Pro isn't running.</li> <li>Go to your /Applications folders and click on Logic Pro.app and choose Get Info from the File menu or use the Command+i (⌘i) key command</li> <li>Enable or disable the "Open in 32-bit mode" checkbox.<br /> <br /> <img alt="" src="https://process.audio/storage/support/logic-9-64.png" style="height:718px; width:344px" /></li> </ul> <p> </p> <p>Please read the following guidelines if your plug-ins still do not show up, as they apply to both Logic 9 and X.</p>
<p> </p> <p><strong>PROCESS.AUDIO plug-ins are compatible with Pro Tools 11 and above. (Pro Tools 10 and under are not supported)</strong></p> <p>PROCESS.AUDIO plug-ins <strong>are 64-bit AAX only. </strong>Unfortunately, Pro Tools 10 only runs in 32-bit mode due to hardware (TDM) compatibility. If you really really really want to use your PROCESS.AUDIO plug-ins in a Pro Tools environment, you are going to have to upgrade to Pro Tools 11 minimum. :-(</p> <p> </p> <p>Make sure your plug-ins are installed in the correct AAX folder location:</p> <p>Windows: <em>C:\Program Files\Common Files\Avid\Audio\Plug-Ins</em></p> <p>Mac: <em>/Library/Application Support/Avid/Audio/Plug-Ins (AAX)</em></p> <p> </p> <p>Pro Tools should start by scanning and finding your plug-ins.</p>
<p> </p> <p><strong>PROCESS.AUDIO plug-ins are compatible with Reaper 5 in 64-bit mode ONLY.</strong></p> <p>1. PROCESS.AUDIO plug-ins <strong>are 64-bit only. Our plug-ins will work in either VST2, VST3, AU formats as long as Reaper is installed in 64-bit mode.</strong></p> <p>2. Make sure your plug-ins are installed in the correct and default locations:</p> <p>MAC</p> <ul> <li>/Library/Audio/Plug-Ins/Components/ <em>(AU)</em></li> <li>/Library/Audio/Plug-Ins/VST/ (<em>VST2)</em></li> <li>/Library/Audio/Plug-Ins/VST3/ <em>(VST3)</em></li> </ul> <p> </p> <p>WINDOWS</p> <ul> <li>C:\Program Files\Vstplugins (<em>VST2)</em></li> <li>C:\Program Files\Common Files\VST3 (<em>VST3)</em></li> </ul> <p> </p> <p>3. Try opening up Reaper and going to the Options menu and selecting Preferences at the bottom.</p> <p>4. In the Plug-ins section on the left bar, select ‘VST’.</p> <p>5. Make sure <strong>both VST2 and VST3</strong> paths are listed in your VST Plug-in paths. Try clicking ‘Clear cache/re-scan’ and ‘Rescan,’ and then check to see if your PROCESS.AUDIO plug-ins show up. You might also want to re-start Reaper.</p> <p>6. Click the ‘Clear cache/re-scan’ and ‘Rescan’ buttons again. (You might want to try this multiple times)</p>
<p> </p> <p><strong>PROCESS.AUDIO plug-ins are compatible with Studio One 2 Pro (64-bit run only), Studio One 3 Pro (64-bit run only) and Studio One 4 Pro and above.</strong></p> <p> </p> <p>1. PROCESS.AUDIO plug-ins <strong>are 64-bit only.</strong> So make sure you are NOT RUNNING Studio One in 32-bit in a 32-bit environment </p> <p>2. By default, Studio One <strong>is not using VST3 plug-ins</strong>. (You can go in you Studio One's advanced settings in order to activate it but we would recommend against this).</p> <p>3. Reset your plug-in blacklist. Go to the "Studio One" drop down menu and select "Preferences". Under the "Locations" tab click "Reset Blacklist".</p> <p>4. Under the "Locations" tab click "VST Plug-ins". Under the "Locations" tab click "Reset Blacklist".Make sure your plug-ins are installed in the following locations:</p> <p>Mac</p> <ul> <li>/Library/Audio/Plug-Ins/Components/ <em>(AU)</em></li> <li>/Library/Audio/Plug-Ins/VST/ <em>(VST2)</em></li> </ul> <p>Windows</p> <ul> <li>C:\Program Files\Vstplugins <em>(VST2)</em></li> </ul> <p>Remember, VST3 plug-ins are not working by default in Studio One...</p> <p>5. Make sure Studio One's plug-ins location points to the appropriate folder that contains your plug-ins.</p>
<p>Yes we do. PROCESS.AUDIO is happy to help students and teachers make more music.</p> <p>We offer a <strong>40% discount </strong>on all our products. EDU licenses are NFRs only (Not For Resale). This means that these licenses cannot be sold or transferred to someone else after you have purchased it. It's your forever...</p> <p>You would need to <a href="https://process.audio/educational-program">fill out a form on this page</a> and show proof of your teaching or student enrollment.</p>
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