Ripple plugin interface

USER MANUAL

version 1.0.2

process.audio

Introduction

About PROCESS.AUDIO

Making records used to be about the music. In the recent past, with the advent of the digital workflow, making records has increasingly become an exercise in minutia as well as a plugin arms race, creating a steep learning curve and shifting focus to the tools at the expense of the music. PROCESS.AUDIO was founded by a team of world-class music-making professionals, led by Fab Dupont, to create music-making tools that strike the perfect balance between analog workflow and digital technology only enhancing their owner's process.

About Ripple

Welcome to Ripple, an innovative delay plugin designed to offer a wide range of sonic possibilities. Whether you're after a clean digital delay, warm analog tones, or unique effects chains, Ripple has it all.

It features 5 delay types that will bring authentic colors to your delay, and two unique delay modes, the classical Feedback mode, and the more advanced Repeat mode.

It offers in addition a powerful modulable effects rack with 8 effects that can be either added in the delay loop or after it, and two Low Frequency Oscillators that can modulate all the main controls.

Ripple allows you to sculpt and shape your delay exactly the way you envision, offering complete control over every detail to match your creative vision.

Main Controls / Feedback section

Ripple main controls

1Delay Types

Ripple allows the user to choose between 5 delay types, emulating classic delay hardware:

Drive amount: Determines the saturation amount of the current delay type.
ATD: Stands for “Apply to dry”. Process the saturation on the dry signal as well.

2Delay Modes

Feedback mode: In Feedback mode, Ripple operates like a traditional delay, where the output is reinjected into the delay line, controlled by the Feedback Amount knob.
Repeat mode: Allows the user to manually control each of the 32 delay repetitions. This mode lets the user tailor the Volume and Pan for every individual repeat, offering unparalleled control over the sound’s spatial and dynamic qualities.

3Dual mode

This mode allows the user to use two independent delay lines at the same time.

4Feedback mode

This is the classic delay mode, where the output is reinjected into the delay line.

Time: Depending on the Sync parameter (clock icon), it determines the delay time : Synced - Division of a bar (based on the DAW BPM) Unsynced - a raw time value in milliseconds
Feedback: Control the amount of signal that will be reinjected in the delay. Increasing the feedback will create more echoes.
Pan: Only available in dual mode, it allows the user to change the stereo placement of each delay line.

5Mix Section

In this section, the user can independently blend the unprocessed (Wet) and the processed (Dry) signals.

Dry/Wet sliders: Determines the volume of dry or wet signals.
Wet solo: Mutes the unprocessed signal and allows the user to hear only the processed signal. Useful if Ripple is used on a return track. Its default value can be adjusted in the settings menu.
Lock button: Locks the dry and wet sliders and keeps the balance when browsing presets.

6Spread section

Modulate the delay time of the left and right channels differently to enhance the stereo image.

7Groove

Ripple gives the user the ability to shift the delays timing to change the overall feeling.

Groove mode (small icon): When deactivated, only the odd repetitions are shifted, which can create a rhythm or slightly change the groove. When activated, both even and odd repetitions are offset, which gives the feeling of an added pre-delay.
Groove amount: At 0%, no groove is applied. For negative values, the shifted delays come earlier, and for positive values, they come later.

8Kill/Throw

This feature is useful when using Ripple as an insert. It stops the signal from being sent into the delay and gives the user the ability to trigger the delay on specific parts.

Kill mode: Clicking on the small dots under the Kill button changes from Kill mode, where clicking on the button stops the send, to Throw mode, where the signal is muted until clicking on the button.

9Anti-doppler

By design, changing the time signature of a delay while a sound is currently processed will result in a pitch effect that is sometimes wanted but can be annoying in many cases.

Anti-doppler mode provides an advanced algorithm that smooths transitions between multiple delay lines and sounds more natural when changing the delay time.

10Ping-pong

Ping-pong is a classic delay mode. In a single delay configuration, it will alternate between left and right channels for each repetition. In dual mode, it will create a crossfeed between the delay lines, resulting in more complex rhythms.

11Delay output gains

Adjust the level of each delay line before going into the mix section. In dual mode, it allows the user to place emphasis on one delay over the other.

12LFOs visualizers

Small visualizations of Low Frequency Oscillators. Clicking on it will bypass the LFO. For more controls, the user can open the right panel.

13Current rack effects

Displays the order and status of the currently inserted effects. Clicking on it will activate/bypass the corresponding effect.

General FX button: Activates/bypasses all effects at once.

14Presets

Ripple comes with 190 presets that range from simple classic delays to complex ambient effects.

15Settings and On/Off

Settings: Gives advanced controls.
Bypass: This is your bypass button. In some DAWs, it is linked to the DAW bypass parameter.

16Right Panel

Opening the right panel gives the user access to rack effects and LFO settings. Clicking on the small icon when the right panel is open will extend the view to show all 8 effects at the same time.

Repeat Section

Ripple main controls

1Delay time

It’s the same parameter as the feedback mode’s delay time. It controls the timing of each delay repetition.

2Gain/Pan view

Switches between the gain or the pan views, where each bar represents the level or the panning.

3Quick access

These buttons allow you to quickly set all bars to :

4Repeat bars

Changes the values for each repetition.

5Start/End influence points

Acts as a master level for all the repetitions. It gives the user the ability to make the repetition levels decrease, increase, or stay constant. Moving vertically will change the start/end level, and moving horizontally will change the curve of this master level.

6Pattern slider

The user can move this slider to create a pattern of X bars and repeat it until the last repetition.

7End slider

Determines how many repetitions are used, from 1 to 32.

Gate/Duck panel

Ripple main controls

1Gate/Duck Panel button

Show/Hide gate and duck controls. It also allows the user to display their status and reduction amount when the panel is closed.

2Gate

Gate processing will cut or send the signal into the delay depending on the input signal level and the selected mode:

3Duck

Duck processing will lower the delay output signal depending on whether the input signal is above or below the threshold, based on the mode:

4Threshold

Determines the level from which the processing occurs.

5Speed

Sets the speed at which the gate/duck opens and closes.

6Amount

Defines how much the signal is lowered when affected by the gate/duck.

Right Panel

Ripple main controls

1Loop/Post slider

Rack effects that are inserted on the left side of this slider will process the loop part of the signal, meaning that the signal will be processed at each repetition, resulting in an increasingly drastic effect.

On the other hand, rack effects inserted on the right side of this slider will process the delay output signal.

Note that this is deactivated in repeat mode, as there is no real loop path, and all effects will be placed post-delay.

2Effects

The rack contains 8 effects slots, and 8 effects can be added in any order.

Filters:
Filters: Provides a lowpass and highpass filter with variable resonances. Move the dots vertically to change the frequency, and horizontally to change the resonance.
Equalizer:
Equalizer: Contains a peak filter and a tilt. They share the same frequency slider in the middle of the module.
Chorus:
Chorus: Emulate a famous chorus hardware. Select your mode with the 5 buttons and use the amount slider to increase or decrease the chorus effect.
Reverb:
Reverb: A convolution reverberation with 4 complementary types. Select wanted type by clicking on one of the four type buttons, adjust its length and use the amount slider to adjust the dry/wet.
Phaser:
Phaser: Uses frequency variable allpass filters to create peaks and troughs in the frequency spectrum. Increasing the number of stages will result in a more drastic effect. Adjusting the speed changes how quickly the effect modulates. The resonance determines the amount of output signal reinjected in the processing. Amount slider will set the intensity of the effect.
Flanger:
Flanger: Uses delay lines to create peaks and troughs in the frequency spectrum. Adjusting the speed changes how quickly the effect modulates. The resonance determines the amount of output signal reinjected in the processing. Amount slider will set the intensity of the effect.
Pitch:
Pitch: Simple pitch effect. Use the wheel to change how many semitones the signal is pitched. For fine adjustment, hold ctrl/cmd while dragging the slider. Use the amount to adjust the dry/wet amounts.
Ensemble:
Ensemble: Add richness and movements by duplicating and time-shifting multiple copies of the signal, resulting in a “choir” effect. Drag the number or click on the “+” and “-” buttons to adjust how many voices are used. Use the amount slider to blend between the dry and the wet signal.

3Low Frequency Oscillators

LFOs offer a quick way to modulate parameters over time, creating slight movements to dramatic effects.

To connect an LFO to a parameter, click on the jack socket, then select the wanted parameter by clicking on the corresponding “+” button, and adjust the created amount slider. You can also drag and drop from the jack socket to the slider to modulate.

To see the LFO controls, click on the corresponding “LFO” button.

Click on the bypass button to activate/deactivate the corresponding LFO.

4LFO waveform type

Change the waveform type of the LFO. Available types are: Triangle, Sine, Square, Saw, Inv Saw, Random, Random S&H.

5LFO Phase

Change the LFO’s original phase in order to shift its position over time.

6LFO Polarity

By default, when a parameter is affected by a LFO, its value will oscillate above and under its fixed value. That’s the default bipolar mode.

We’ve added the option to make the LFO modulate only above (positive) or under (negative) the parameter value.

7LFO Speed

Change the speed of the low frequency oscillator. Click on the clock icon to synchronize it with your project BPM.

8LFO Global amount

Globally affects the amount of modulation of all the attached parameters.

Minimum requirements

CPU

Intel Core 2 Duo, AMD Athlon 64 X2 or newer

RAM

4GB or more

OS

Windows 8.1, Windows 10, Windows 11 (64-bit versions only)<br>macOS 10.13 (High Sierra) minimum, Apple Silicon compatible (M1+)

PROTECTION

iLok authorization